Thursday, June 28, 2012

Results are in from publishers on my first game!

So I haven't made a big deal out of it but I did submit my game Pirates Treasure out for consideration now to 3 sites.

I have been doing art and game dev related projects for 15 years (not programming though) so I am used to all sorts of reactions -- from jaws dropping to people hating it.

Honestly the most common reaction is no reaction at all.

That is probably the worst of them -- the inability to provoke a reaction with your art really says that this means nothing to the viewer to the point they don't even care enough to say I don't like this?

Having experienced it all  I was prepared for anything ...and after 3 weeks I now have some "results" to share with you!


Read more after the break!

Sunday, June 24, 2012

Indie Game : The Movie

So I watched Indie Game: The Movie last week and let it sit in my subconscious for a while before I shared my thoughts.

This is a spoiler filled review. If you want to walk into this movie without any preconceptions; book mark this review and come back for my thoughts later.

http://www.indiegamethemovie.com/

This movie is obviously extremely interesting material for any indie game dev, or any one who thinks they might want to be one!

Firstly let me say I truly appreciated the extremely personal approach the film took.  They took just a few developers and focused in very tightly on their stories rather than trying to cover the entire scene and talk to 100 people.  The connection to the guys in this film was made very well and you cared about what was going on.

They had a portion of the film when they showed the developers feeling depressed after they had finished their games. My wife looked to me and said "really?! depressed?"

Read more after the break...


Thursday, June 14, 2012

I'm back, and I win!

So you've noted a lack of updates I'm sure.

I had good reason.  You see I was nearing the end of my first game project Pirates Treasure and things were getting harder and harder!

It was becoming easier to spend time doing anything else other than finish my game because all the remaining items were incredibly hard - week long impossible problems that I barely knew how to tackle!



But I decided to start cutting out distractions and I'm sorry: yes blogging went out the window!

More after the break ...