3/10/2012
+ EASTER EGG: Changed "0" Gem to friends face as a joke for when he tests it for me.
+ CHANGE: Changed backdrop to line based instead of grid based - shows off transparency better
+ CHANGE: Resized Gems 15% Smaller improved game field look
+ ADD: Added Transparency to game gems
+ BUG: BG1.0 : the loop that checks for additional matches after a collapse does not work 100% of the time
+ ADD: Debug code to begin troubleshooting BUG BG1.0
+ ADD: Coding to support a score system
- 3 in a row or more to get points
- 10 points per gem matched
- if matches >= 4 2x multiplier
- if matches >= 5 3x multiplier
- if matches >= 6 4x multiplier
- if matches > 7 5x multiplier
Current Screenshot:
I may do a little bit more but the next item on my list could take a
couple of days honestly! Trying to figure out how to limit the player
to only clicking on 'valid moves' with the second mouse click