I'm an indie game developer and gaming enthusiast blogging about game development, coding, creative tools, 3d modelling, texturing, and more.
Tuesday, February 19, 2013
Two of my Games for FREE on Indie City
I have decided to (for now) make two of my PC games FREE on Indie City
Pirates Jewels
Space Chickens vs Angry Zombies
I developed these with the App Game Kit by The Game Creators in C++
If you download my games I would appreciate if you have any feedback that you left a response in the thread so I can benefit from your feedback.
Enjoy!
- punchy out
Monday, February 11, 2013
The Learning Curve : Character Sprite
Welcome to "The Learning Curve" a new periodic topic I plan to revisit from time to time. I guess you could call it a column if this were a newspaper? I'm not really an 'educated' blogger so I don't know what the term is for blogs.
I'm here to get things done so I'll leave the semantics to the blog nazi's and get on to say what I have to say!
New tools, new code, new concepts, new math.
Everything we do as developers takes time.
Time is one of the primary constraints to being successful as a developer.
Labels:
#1GAM,
2D Art,
Adobe Illustrator,
AGK,
app,
App Game Kit,
Game Design,
Indie
Tuesday, February 5, 2013
#1GAM Month 2, core game play achieved
It's using place holder graphics scavenged from my previous game but my game for this month now has its core game play in place and is playable!
Short message so I can keep working tonight. Obligatory screenshot:
Short message so I can keep working tonight. Obligatory screenshot:
- punchy out
Sunday, February 3, 2013
Wallpaper of all my app's
So I made some wallpaper that no one but me will ever use, but that's okay!
I felt this little celebration was well deserved so took some time in Adobe Photoshop to compose my 3 games icon's into this wallpaper along with my indie game development studio "Infernohawke Entertainment".
Its funny my development cycle from joining #1GAM was so rapid I haven't even added Space Chickens VS Angry Zombies to my website yet? How weird is that?
It looks good, and it feels good.
I'm enjoying the moment.
Thanks.
- punch out
I felt this little celebration was well deserved so took some time in Adobe Photoshop to compose my 3 games icon's into this wallpaper along with my indie game development studio "Infernohawke Entertainment".
Its funny my development cycle from joining #1GAM was so rapid I haven't even added Space Chickens VS Angry Zombies to my website yet? How weird is that?
It looks good, and it feels good.
I'm enjoying the moment.
Thanks.
- punch out
Saturday, February 2, 2013
Started my #1GAM Month 2 project
So I have started my #1GAM project for month 2.
At the moment the idea is to re-use the game engine or framework I created in Space Chickens VS Angry Zombies to create a new game minimizing some of the design aspects.
Most particularly I will be highly utilizing the level editor and probably the menuing system.
Naturally I will tweak it all a bit to suit the current game but the level editor particuarly should be extremely usefull and time-saving.
The idea at the moment is to mix elements of asteroids with a player navigating a very "loose" maze to reach an objective without being smashed by the asteroids.
The reason I use the word asteroids is think of flying objects that float around and bounce off of things and if they hit you kill you. Not because it will be in space or anything like that.
So the project is in progress as we speak. I am hoping to hammer this one out in 10 days or less so I can begin my next project sooner than usual to give it more time. I have a slightly larger project in mind for project #3 and the extra time will be quite welcome.
Updates to come.
- punch out
At the moment the idea is to re-use the game engine or framework I created in Space Chickens VS Angry Zombies to create a new game minimizing some of the design aspects.
Most particularly I will be highly utilizing the level editor and probably the menuing system.
Naturally I will tweak it all a bit to suit the current game but the level editor particuarly should be extremely usefull and time-saving.
The idea at the moment is to mix elements of asteroids with a player navigating a very "loose" maze to reach an objective without being smashed by the asteroids.
The reason I use the word asteroids is think of flying objects that float around and bounce off of things and if they hit you kill you. Not because it will be in space or anything like that.
So the project is in progress as we speak. I am hoping to hammer this one out in 10 days or less so I can begin my next project sooner than usual to give it more time. I have a slightly larger project in mind for project #3 and the extra time will be quite welcome.
Updates to come.
- punch out
Friday, February 1, 2013
Postmortem: My first year as a Indie Developer
One year ago on February 1st, 2012 I began my journey to learn how to program.
So here we are exactly one year later, I have decided to do a developer postmortem and share my experiences.
To get the full story on my decision to become a programmer you can read my announcement post here but in short I had decided that after doing game related development in every other aspect since 1995 that I would finally take the last step and learn to program myself.
Warning this is going to be long, but I'll try to include as many pictures as possible!
So as part of my motivation plan to learn to program I decided I needed to pick a goal. I decided to try and pick something easy to learn with. Something that would be more motivational than constantly doing tutorials!
So I decided I would make a classic 'match-3' style gem game.
This being a postmortem this is where I tell you how that worked out for me!
So here we are exactly one year later, I have decided to do a developer postmortem and share my experiences.
To get the full story on my decision to become a programmer you can read my announcement post here but in short I had decided that after doing game related development in every other aspect since 1995 that I would finally take the last step and learn to program myself.
Warning this is going to be long, but I'll try to include as many pictures as possible!

So I decided I would make a classic 'match-3' style gem game.
This being a postmortem this is where I tell you how that worked out for me!
Labels:
#1GAM,
App Game Kit,
C++,
debug,
development,
Game Design,
Indie,
iOS,
Photoshop,
Programming
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