This was the first full Mudbox sculpt I did after I completed a week of learning exercises.
I feel like the use of Zbrush, Mudbox, Sculptris like products for 3d modeling is incredibly intuitive and really the wave of the future. The only thing that holds them back from full use at the moment is the very high poly counts they produce so we have to take impressions of them using "normal mapping" technology to project it on to lower polygon models.
In any case I will be using my blog to show off art as often as possible so here's my first mudbox sculpt for your viewing pleasure:

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