In regards to blogging: while I really do enjoy blogging about what I'm doing design-wise I definitely devote time to my game design rather than blogging when time is limited.
Honestly my time is limited 4-5 days a week because I work full time, have a family including a 2 year old who needs lots of attention before bedtime and a wife who deserves more attention than I give her for sure!
So with that in mind I may try to do a weekly posting digest rather than daily but well see what I can fit in, just don't take 4 days of no posts as nothing is going on - because its definitely not true.
That being said about blogging the next thing is motivation. I think sharing with community is an essential part of being motivated. I do share my dev log and accomplishments here, as well on the TGC forums.
When doing so here I try to not just do a text dump ; but I think I need to just go ahead and "OK" that mentally. I think it may make interesting reading for some and will certainly be very interesting after the fact once I publish the game and if it does well people may come back and go "oh so that's what he was thinking, or how he did this item."
Right now I'm just a lone indie shooting off bottle rockets into a sky filled with stars. But should I through blind luck and a lot of elbow grease some how do well with this product all of a sudden these little posts will be re-interpreted to be some how deep and meaningful and hold insight into how you might make the next big casual indie game right?
It's quite funny to think how hind sight may effect perspective of what I am doing today eventually.
So anyways on to the point. Lets start with this very early screenshot of the main menu. This screenshot was during the time when I had made extremely simple place holder graphics in an effort to STOP myself from screwing around with graphics constantly instead of coding:
Read more after the break ..

