Sunday, July 1, 2012

starting to port Pirates Treasure to C

Just a quick post today.

I have formally begun the process of porting Pirates Treasure to C.

I believe this will result in a program that runs faster, and has less issues so its a big and important step to get started.

The 'port' is going to be a partial port / partial re-write...





In part this is because some items that exist in it now I wish I had done differently; and in part because the port has the intent to eventually end up on mobile devices like iOS/Android based devices.

I may also add some new features .. particularly I want some animation to the gem filling to occur -- right now this just 'appears' in a stepped fashion that is basically 'stop-animation' rather than an animated movement from point A to point B.

I mention this item most especially because I hope to use the 2d physics that the AGK system has built into it to have the gems fall and perhaps even bounce before coming to rest in position.

And ---- maybe --- when things like the canonn gem go off cause an explosive ripple effect .. that would be awesome!

We'll have to wait and see what happens on this one though!

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