I did get a few small things done during that previous week but felt it would be better to combine that smaller amount of work in with this weeks update for a nicer full update.
So the first thing I did was work on Substance related textures for the level design aspect of the game.
I was able figure out run-time controls for the Substance textures! This is a super cool feature where in the level editor you can change the appearance of the level's textures depending on the parameters I expose in the substance designer.
Things like the color, the specular level, the tiling of the x/y of the texture, or even more interesting effects like the 'dirt' level of the texture.
In this short video I am demoing a toggle button of the dirt level of the texture; toggling between a 'clean' texture and a 'dirty' texture as one potential parameter as well as the new dialogue system (discussed further below).