This week was very diverse week for productivity! I have updates on Interface GUI , Character Models, and a first pass on my Level Editor to share.
First up we have a wizard base model. There are actually a couple of wizard like character that will appear (friendly and otherwise). The very first plot based NPC is a wizard in fact so I wanted to get a base model started early on.
So at this point I could branch out and make different hoods (or no hood) different sleeves, and robe tassles or other features that would result in a fair amount of end variety. Also the texturing and faces could be potentially swapped out for more variety if it looks too similar.
Since I'm working towards the first prototype I went with the baseline elements for the first pass. I would like to add more interface elements eventually but some of that needs to come once more features are fleshed out.
Also I should mention I'm waiting on the Unity 4.6/5.0 update for the new UI before doing any serious UI work. But I'm in fairly dire need for level editing features right now so I made a really early prototype for level editing this week also to make sure I was going to be able to do this inside of Unity.
The screenshot is actually a tiny bit misleading .. all you can do is place corner pieces right now .. the 4 other pieces you see in the bottom left were already in the scene! Also none of the buttons on the right bar do anything yet either. I'll need to program in those features for placing down different prefabs based on which icon you selected this coming week.
Also I need to put in a grid system so everything snaps to a particular grid .. right now its just free form click anywhere style. That sounds flexible but with grid-based movement that is planned the prefabs need to be exactly placed!
That's it for this week, see you next time!
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