Monday, July 7, 2014

The Rise of Dagon Week of July 5th - AKA Unity + Monodevelop breakpoints are killing me!

This week's development update post is a few days late and a little bit melodramatic but its where I am at -so that's what you get for reading!

To be honest due to the holiday and house hunting last week I was only able to do much work on the previous weekend but even that time was madly dominated by Unity / Monodevelop problem where breakpoints show as dimmed out and can not be hit (see screenshot)

I've had this problem several times before and done a lot of googling on it.  Usually I can fix it by copying in a fresh copy of the glibsharpglue-2.dll file in the Monodevelop folder however this time its not working for me.

I've done everything I can find so far that worked previously (including complete removal  / reinstall of Unity 3D) and no luck.

This is pretty critical for me. I am new to Unity and trying to tie my level logic in to the way Unity works with its component based object system and its all new to me -- I need to be able to see what the hell is going on in a debugger otherwise I'm blindly stumbling around here just trying things at random and not getting anywhere!

So my project has been blocked for over a week now. I just spent another evening of my available time to try and get this working with no good result.

I've been able to debug in Unity 3D quite frequently in the past; and had this problems a few times and gotten it resolved usually within 1 day. Getting blocked without debug capability for over a week has got me frustrated to the point where its really hard to bring myself to touch the project right now so I'm going to give myself some breathing room for a few days and then try to re-approach is fresh once I cool down.


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