To be honest due to the holiday and house hunting last week I was only able to do much work on the previous weekend but even that time was madly dominated by Unity / Monodevelop problem where breakpoints show as dimmed out and can not be hit (see screenshot)
I've done everything I can find so far that worked previously (including complete removal / reinstall of Unity 3D) and no luck.
This is pretty critical for me. I am new to Unity and trying to tie my level logic in to the way Unity works with its component based object system and its all new to me -- I need to be able to see what the hell is going on in a debugger otherwise I'm blindly stumbling around here just trying things at random and not getting anywhere!
So my project has been blocked for over a week now. I just spent another evening of my available time to try and get this working with no good result.
I've been able to debug in Unity 3D quite frequently in the past; and had this problems a few times and gotten it resolved usually within 1 day. Getting blocked without debug capability for over a week has got me frustrated to the point where its really hard to bring myself to touch the project right now so I'm going to give myself some breathing room for a few days and then try to re-approach is fresh once I cool down.
No comments:
Post a Comment