As mentioned last week I was in the middle of evaluating the viability of swapping the project over to Unity 5.0 beta but hadn't quite finished. The question was is: beta was stable enough to allow me to move the project over, or was there some sort of blocker or bug that would break the project? At this point I've finished and feel satisfied I can go ahead and fully swap over to Unity 5 from this point forward as nothing severe enough to stop the migration was found.
This will make things much simpler as it has always been my goal to utilize the PBR (physically based rendering) approach for the materials. Being able to cut over to the target approach as early as possible is very desirable as you can imagine.
Code-wise I was able to work on the first pass of path-finding for the monsters. They are now able to navigate through the dungeon on their own making turns down paths, or alternating routes as needed.
I was also able to get a first pass on line of sight check for the monsters which should enable me to have the monsters seek the player out once they see him. So that's my goal for this next week!
I've also been working on some additional environment models and art , one of which shows up briefly in the video -- there is a portcullis gate that the skeleton walks through at the end of the video because I haven't put in the code for doors yet! :)
That's it for this week, see you next!
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