Saturday, August 15, 2015

Teleporters and Treasure!


This was a really nice week for productivity for me : I was able to get in teleporters and lootable treasure containers in to the Rise of Dagon.

While the lootable treasure containers did take a bit of code work because of the slightly complex nature of handling 4 different characters inventory including being able to drag & drop on portraits, in to hands, into the inventory, and into the equipment area where your traditional 'paper doll' for all your armor and such that has very specific slot requirements - yes despite that mouthful - it was only about 3-4 hours of work to get it in as I was able to copy patterns I had in for the rest of the inventory.

Also I was able to optimize/refactor a little bit of inventory code to be better while I was in there so it was a double win!

The teleporter was  pretty easy --  it literally took more time to make the particle effects than the code!  Its really nice when features that you worry about ahead of time end up being much less painful to implement than you had feared!  (either that or I'm slowly getting better at this but I don't realize it?)

I still need to integrate teleporters in to the level editor but I should be able to get that done by the end of the weekend!

That's it for this update - see you next time!

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