Tuesday, January 15, 2013

platformer updates for Jan 15th

Continuing my work on my #1GAM Platformer : Space Chickens vs Angry Zombies I have completed the following the last day or two:


  • When saving levels in the editor you can type in the level number for the save file
  • When loading levels in the editor  you can specify which level to load.
  • Created new pulsing heart sprite (for health pickups)
  • Added  Stars & Hearts to the level file format for both saving and loading.
  • Health bar added to GUI
  • Health system implemented
Keeping the entry short today in interest of more programming! 

 - punchy out

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