My 3 year old has found that platformer games are his favorite on our iPad and has been having tons of fun on them, so I decided I would make a platformer myself.
The AppGameKit that I have been using to develop has been fairly successful for me so far so I have decided to continue forward with that for this project - although as a side note I am determined to teach myself Java and make a native android app this year as well.
I'm not fully clear on what my full goal set is for this platformer? It is my first one ; and I have not been playing them a lot lately. I used to love Super Mario Brothers as a child .. and Super Mario Brothers 3 was probably my favorite .. but the genre has changed a lot.
My son's favorite one's on the iPad are
Lep's World HD
Muffin Knight
Mikey Shorts
They are all fairly easy to play (even for a 3 year old) and have a lot of fun game play.
I'm not sure that I want my platformer to look just like any of those so I will have to see what happens as my engine matures!
I hope to make something that has the following though:
- a flavor that is all my own
- art that is thematic
- something that tells an interesting story (not just level after level)
- levels that have a vertical as well as horizontal elements
- 'boss fights' - I've noticed some platformers seem to skip these
- physics puzzles
- a built in level editor - I quickly realized that hand coding every block will kill me time-wise!
I've only been working on this since the beginning of the year, but already I have a basic structure in place and the editor already started!
The level editor is extremely alpha but I'm loving it so far, I am going to put a lot of work in to this. What I've done in it already has been so valuable I immediately realized this was a huge idea that will be critical to making successful levels.
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