I would like to think it was just from pure awesomeness, but I suspect that I have reached a certain velocity in my inventory system and therefor was able to make a lot of changes in a short time due to having set up much of my system already.
So I was able to create icons (using in part some 3D assets I purchased, and also some items I modeled myself) and then add earrings, rings, necklaces, and arm armor to the game.
Each of these items of course is part of the procedural loot system so there is a very wide variety of items that can be generated out of the combinations of prefixes, suffixes and magical attributes that can be on a weapon.
I was also able to program in the ability to restrict the type of item you can equip according to the slot it goes in. So previously you could drag an gauntlet in to a helmet slot, this is no longer the case.

Finally Unity delivered the first RC candidate of Unity 5... RC means "release candidate" meaning apparently they feel it has enough features that they are done adding new features and now they just need to make sure everything is as bug free as they can make it before it ships.
So I took another pass at tuning the graphics as every beta it seems to have gotten out of sync a little bit with my settings or the tone mapping script changes and becomes invalid etc.
Thanks for reading see you next week!
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