Saturday, February 28, 2015

Rise of Dagon: What's a dungeon without a portcullis?

This week I have approximately two weeks of work to share for you.  All of that work went in to diving back in to the level editor for The Rise of Dagon and adding portcullis doors to the editor and getting them in the game.

I also added those big clunky dungeon 'wall switches' so you could open and close them.
portcullis door with switch
The material on the switch looks too simple right now but it was more important to get it in the game and working than it was to polish the texture on it.

The really cool thing about adding in the portcullis door this stretch was that it added about 25% more visual variety to the current level layouts and it really just made things a lot more visually inspiring for me - such that I've decided I'll be focusing on adding more features to the level format for the next couple of weeks as my primary focus.




In closing I quickly wanted to mention if you enjoyed reading my 3 Year Indie Retrospective you might also enjoy year 2, and year 1 respectively. I had meant to link them in-line in the 3 Year retro but forgot to  do so as it took me a week to write all that up and by the time I was done that thought was gone from my head!

Thanks for reading, see you next week!

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