I also added those big clunky dungeon 'wall switches' so you could open and close them.
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portcullis door with switch |
The really cool thing about adding in the portcullis door this stretch was that it added about 25% more visual variety to the current level layouts and it really just made things a lot more visually inspiring for me - such that I've decided I'll be focusing on adding more features to the level format for the next couple of weeks as my primary focus.
In closing I quickly wanted to mention if you enjoyed reading my 3 Year Indie Retrospective you might also enjoy year 2, and year 1 respectively. I had meant to link them in-line in the 3 Year retro but forgot to do so as it took me a week to write all that up and by the time I was done that thought was gone from my head!
Thanks for reading, see you next week!
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