Saturday, May 2, 2015

Deeper dungeons! Oh my!

This shot points out the three levels, the wall texture makes them blend together a bit.


I've been working on the dungeon editor this past week for Rise of Dagon  ,and while the level format has always supported dungeons of multiple level depth its only been recently that I've added that support properly in to the editor as well as the player movement behaviors so you could actually go from one level to the other.

That's quite a nasty drop off to the left, don't look down!


At this time all you can do is fall down to a lower level, I have not yet implemented stairs or ladders (not sure I will actually do ladders..) but I have a prototype stair in progress and hope to have that in fairly soon.


Next up I have been continuously working on my character portraits in Mudbox and Photoshop. I've found that creating a bust sculpt of a character in Mudbox, then using the Mudbox painting tools to give the character some skin tones and color the hair in works very nicely.  Then I take a screenshot and do some post effects, add in a backdrop, and a little retouching in Photoshop.  This has been working out for me pretty well and I've put a lot of practice in to that process; and it looks like it starting to pay off to me!

Here is the 3 main steps that produce a portrait.

I'm certainly not going to win any fantasy artist awards but I am getting to the point where I'm starting to actually like the way the output looks!

Thanks for reading, see you next time!

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