I'm an indie game developer and gaming enthusiast blogging about game development, coding, creative tools, 3d modelling, texturing, and more.
Saturday, May 30, 2015
The Rise of Dagon main menu now in Unity 5 PBR!
So I've been wanting for a long time (yeah about 1 year) to create a compelling main menu screen for The Rise of Dagon RPG that I've been working on.
It's something that I knew would take a lot of energy and talent .. perhaps more talent than I actually have.
Fortunately things came together the past two weeks between Unity 5, Mudbox, Substance Painter and Silo 2 3D tools that I have.
Oh yes and a crap ton of very time consuming and difficult art production!
While it does look good I actually had a few problems with it. The main problem near the end was the PBR textures metallic values are not coming across in Unity 5 as I expect.
Check out the main menu as seen above - then check out this screenshot of the shield as being textured in Substance Painter the metallic rim around the shield - and the pounded bronze metallic sun in the middle are dramatically different!
After some Googling I found suggestions that perhaps I had not placed reflection probes or light probes in my scene (I hadn't) and that those might fix it (they didn't!).
In the end I was not able to figure out how to get the metal's to look even remotely accurate but I hope over time with future experimentation that I will figure that out. (but hey if you have some ideas leave me a comment I'd love some tips!)
I will say Substance Painter was a real pleasure to work with once I figured out how to do the layer masking (seen in upper right hand corner) it was really slick and easy to work with! As long as you have 'substances' (similar to a material) to paint with you are ready to do some truly impressive texturing with some of the most powerful and awesome tools I've ever laid my hands on.
Also I had hoped to cause the text of "The Rise of Dagon" to glow or have some other interesting particle effects as I purchased Particle Playground 2 -- but I ended up having significant problems there too -- apparently to do the particle effect with a sprite you have to mark it as read/write enabled and turn it in to an 'advanced' import type in the Unity import settings for the sprite and then set all the settings yourself manually.
I was able to do all that - but somehow only the bottom half of the text showed up and I was running out of time to post my shot today for #screenshotsaturday so I went with what I have for the moment!
So despite the fact that it looks quite spiffy -I do sincerely hope to make it even better and leverage the learning experiences in making it towards making The Rise of Dagon look even better!
Thanks for reading, see you next time!
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