This week I wanted to work on getting a new monster model in to the game, but it takes a gigantic tonne of work to do all the 3d modelling, uv mapping, texture painting, sculpting, rigging, and animation as you can imagine!
However I decided that I had to try and do this - so far if you've been following I've only been showing one enemy in screenshots, the skeletal footman. While I hope everyone loves a good skeleton it was simply not nearly enough visual variety for people to remain excited about over the long term!
So I began a mad scramble to put this guy together - giving myself a goal of doing it in one week. Thankfully he's been on my design list for a while and I knew much of what I wanted out of the model. Dagon is the evil god of the universe in this game and he has both dragon / serpent as well as darker cthulu like qualities. So these Servant's of Dagon are a reptilian race who worship him and act as his agents in the game.
Back view of model |
Realize of course I'm a guy with a full time job, a wife and kid and I do all my dev on the time I can squeeze in between all of life's other commitments so were talking about 1.5 hours a day MAX and maybe 4 hours per day on the weekend.
I did not get him fully animated so you could say I failed my goal - however I did get him in game with the beginning of an idle animation. Having set such an aggressive goal I was able to stay very focused and having got a nice looking model in game in such a short time I am really pleased!
What's a bit odd (to me) is he looks much better in Mudbox than he does in Unity 5. I'm not sure why as I brought over high res materials and normal maps etc. He doesn't look bad either - just not as spectacular and I can't be sure if I'm doing something wrong or if its just how it goes? After seeing the Blacksmith demo video from Unity 5 I can't help but feel I am doing something wrong and losing out on visual fidelity if I knew the right buttons to press!
If you have any hints or tips on how to improve my characters look in game drop me a line I'd love to hear about them!
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