Sunday, March 22, 2015

Servant of Dagon - looking better in game (SOLVED)

Yesterday I mentioned that the Servant of Dagon was not looking up to the quality level I had expected in the Unity 5 Game engine.

This morning (fresh after some rest!) I took another look and found that by default texture compression had been selected for this model's texture.  After removing the texture compression he looks much closer to the intended quality levels as seen in this shot:


I moved him a little closer to the camera here to get a bit more detail in this shot showing through, he looks quite nice now (sharper and more details)  ... nasty compression, we hates it my precious!

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