So it took a while, I had a really tough time making my bullet collisions work.
I am using manual movement (translate) my 2D sprites; and in Unity when you do that the normal physics collision boxes wont work.
I couldn't use their physics because I don't want all my sprites falling off the screen .. so I had to do a Physics.OverlapSphere , which yes means I have a physics sphere instead of a 2D physics circle..
Whatever its a 48 hour challenge, hack away!
So now that the core loop is in its all about polish tomorrow!
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