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Skull VDM I made in Mudbox |
It was a little weird, previously I had to sub-divide until just before I noticed a performance problem and do my sculpting just below that level.
Now with my new system I just subdivide to the level needed for the model and everything is much smoother.
So firstly I made a skull on a plane and then used it to make a template to do further carving with called a VDM.
So the VDM once made properly can then be used as a brush to scuplt with so I made this pillar that might be used on a wall panel as part of a decoration for architecture to add atmosphere.
I was really pleased with both how much easier it was to do the carving and then the use of the VDM was smoother/easier too!
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Pill stamped with VDM skull |
It looks pretty neat but practically speaking its not a prop I would be likely to be able to use in the game.
Finally I spent some time further on the inventory system. Now if you click on any of the character portraits to launch the inventory it will open it for that specific character and in the upper left it will show the characters Name, Character class, character race, and character level. At the moment I haven't implemented leveling so everyone is set to level 0 in case you were wondering why it shows this guy as level 0.
On the right side I made the inventory icons a little smaller to fit more inventory in a smaller area and then I used a test bit of code to randomly insert up to 50 1h or 2h weapons in to the inventory - or occasionally it will leave a blank spot.
I currently don't have any armor icons so I'm definitely going to need to work on that soon!
So that's it for this week. For next week its Christmas holiday weekend in the United States where I am at - so I will probably either skip the update or do a very small one.
Thanks for reading!
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