I got more done than expected the last few days , I had my 15 year wedding anniversary and we weren't out and did a few things for that although the rainy weather cut quite a bit of our plans out unfortunately.
Hopefully next weekend there will be better weather and well do a couple of the left out items!
So my work list for the last few days is as follows:
3/19/2012
+ CHANGE: Improved code to remove possibility of a 3+ match on game start - no matches found on 30 tests
+ BUG BG4.0 : Score is artificially bumping itself up by checking for
additional matches and increments the score even when no additional
matches are found
+ RESOLVED + BUG BG4.0
More after the break...
GAME GEMS BETA CHANGE LIST / WORK
3/18/2012
+ CHANGE: Improved initial board population to lower the possibility of initial 3+ match occurring
+ ADD: Added graphical font score
+ BUG: BG3.0 had to add value of +10000000 to have score display
properly in graphical format need to figure out how to get it to display
without that
- REMOVE: removed debug code that is no longer need to print arrays on side bar
+ RESOLVED + BUG: BG1.0 ; MatchRecycle=1 flag was being set twice once
in the X axis and once in the Y axis. Changed it so it is set only one
time before both are run and this appears to be fixed now.
3/16/2012
- CHANGE: redesigned blue sapphire gem
- CHANGE: improved ruby heart gem
- CHANGE: removed Pearl gem and placed in a princess cut purple gem helps counter the yellow tones of the backdrop
- ADD: added specific colored drop shadows to all gems; left black drop shadows for coins
3/15/2012
- CHANGE: changed sounds to be more appropriate to the look and feel of the game
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