+ EASTER EGG: Changed "0" Gem to friends face as a joke for when he tests it for me.
+ CHANGE: Changed backdrop to line based instead of grid based - shows off transparency better
+ CHANGE: Resized Gems 15% Smaller improved game field look
+ ADD: Added Transparency to game gems
+ BUG: BG1.0 : the loop that checks for additional matches after a collapse does not work 100% of the time
+ ADD: Debug code to begin troubleshooting BUG BG1.0
+ ADD: Coding to support a score system
- 3 in a row or more to get points
- 10 points per gem matched
- if matches >= 4 2x multiplier
- if matches >= 5 3x multiplier
- if matches >= 6 4x multiplier
- if matches > 7 5x multiplier
Current Screenshot:

I may do a little bit more but the next item on my list could take a couple of days honestly! Trying to figure out how to limit the player to only clicking on 'valid moves' with the second mouse click
For example this grid below features an idea of possible moves.
=================
xxxx
x2xx
212x
x2xx
xxxx
=================
x= invalid move
1= first mouse click
2= possible second mouse clicks
I'll have to think about how to implement that in code. Usually I wake up the next day and all of a sudden I know how to do it!
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