1: On the black side bar is a 'debug' window I use to tell myself what is going on code wise for any particular phase of the game.
2: When you see 'zeros' moving up what is really happening is those are 'blank spaces' that have just been destroyed. I wanted to be able to visually see the blank spaces so I decided to program in "0" game gems for place holders for now. When you see the zeros 'moving up' what is really happening is the gems above them falling down but because the 0's are all in a row and white it really draws your eye.
So now its time to start building more features in to it.
On my "to do" short list:
1: Scoreboard
2: Multi-pass destroy (sometimes gems are left over after a collapse that should destroy also)
3: Move limiting (right now you can move ANYWHERE on the screen)
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